147 research outputs found

    Pushing the Boundaries of Boundary Detection using Deep Learning

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    In this work we show that adapting Deep Convolutional Neural Network training to the task of boundary detection can result in substantial improvements over the current state-of-the-art in boundary detection. Our contributions consist firstly in combining a careful design of the loss for boundary detection training, a multi-resolution architecture and training with external data to improve the detection accuracy of the current state of the art. When measured on the standard Berkeley Segmentation Dataset, we improve theoptimal dataset scale F-measure from 0.780 to 0.808 - while human performance is at 0.803. We further improve performance to 0.813 by combining deep learning with grouping, integrating the Normalized Cuts technique within a deep network. We also examine the potential of our boundary detector in conjunction with the task of semantic segmentation and demonstrate clear improvements over state-of-the-art systems. Our detector is fully integrated in the popular Caffe framework and processes a 320x420 image in less than a second.Comment: The previous version reported large improvements w.r.t. the LPO region proposal baseline, which turned out to be due to a wrong computation for the baseline. The improvements are currently less important, and are omitted. We are sorry if the reported results caused any confusion. We have also integrated reviewer feedback regarding human performance on the BSD benchmar

    Fast, Exact and Multi-Scale Inference for Semantic Image Segmentation with Deep Gaussian CRFs

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    In this work we propose a structured prediction technique that combines the virtues of Gaussian Conditional Random Fields (G-CRF) with Deep Learning: (a) our structured prediction task has a unique global optimum that is obtained exactly from the solution of a linear system (b) the gradients of our model parameters are analytically computed using closed form expressions, in contrast to the memory-demanding contemporary deep structured prediction approaches that rely on back-propagation-through-time, (c) our pairwise terms do not have to be simple hand-crafted expressions, as in the line of works building on the DenseCRF, but can rather be `discovered' from data through deep architectures, and (d) out system can trained in an end-to-end manner. Building on standard tools from numerical analysis we develop very efficient algorithms for inference and learning, as well as a customized technique adapted to the semantic segmentation task. This efficiency allows us to explore more sophisticated architectures for structured prediction in deep learning: we introduce multi-resolution architectures to couple information across scales in a joint optimization framework, yielding systematic improvements. We demonstrate the utility of our approach on the challenging VOC PASCAL 2012 image segmentation benchmark, showing substantial improvements over strong baselines. We make all of our code and experiments available at {https://github.com/siddharthachandra/gcrf}Comment: Our code is available at https://github.com/siddharthachandra/gcr

    Mass Displacement Networks

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    Despite the large improvements in performance attained by using deep learning in computer vision, one can often further improve results with some additional post-processing that exploits the geometric nature of the underlying task. This commonly involves displacing the posterior distribution of a CNN in a way that makes it more appropriate for the task at hand, e.g. better aligned with local image features, or more compact. In this work we integrate this geometric post-processing within a deep architecture, introducing a differentiable and probabilistically sound counterpart to the common geometric voting technique used for evidence accumulation in vision. We refer to the resulting neural models as Mass Displacement Networks (MDNs), and apply them to human pose estimation in two distinct setups: (a) landmark localization, where we collapse a distribution to a point, allowing for precise localization of body keypoints and (b) communication across body parts, where we transfer evidence from one part to the other, allowing for a globally consistent pose estimate. We evaluate on large-scale pose estimation benchmarks, such as MPII Human Pose and COCO datasets, and report systematic improvements when compared to strong baselines.Comment: 12 pages, 4 figure

    Learning monocular 3D reconstruction of articulated categories from motion

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    Monocular 3D reconstruction of articulated object categories is challenging due to the lack of training data and the inherent ill-posedness of the problem. In this work we use video self-supervision, forcing the consistency of consecutive 3D reconstructions by a motion-based cycle loss. This largely improves both optimization-based and learning-based 3D mesh reconstruction. We further introduce an interpretable model of 3D template deformations that controls a 3D surface through the displacement of a small number of local, learnable handles. We formulate this operation as a structured layer relying on mesh-laplacian regularization and show that it can be trained in an end-to-end manner. We finally introduce a per-sample numerical optimisation approach that jointly optimises over mesh displacements and cameras within a video, boosting accuracy both for training and also as test time post-processing. While relying exclusively on a small set of videos collected per category for supervision, we obtain state-of-the-art reconstructions with diverse shapes, viewpoints and textures for multiple articulated object categories.Comment: For project website see https://fkokkinos.github.io/video_3d_reconstruction

    To The Point: Correspondence-driven monocular 3D category reconstruction

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    We present To The Point (TTP), a method for reconstructing 3D objects from a single image using 2D to 3D correspondences learned from weak supervision. We recover a 3D shape from a 2D image by first regressing the 2D positions corresponding to the 3D template vertices and then jointly estimating a rigid camera transform and non-rigid template deformation that optimally explain the 2D positions through the 3D shape projection. By relying on 3D-2D correspondences we use a simple per-sample optimization problem to replace CNN-based regression of camera pose and non-rigid deformation and thereby obtain substantially more accurate 3D reconstructions. We treat this optimization as a differentiable layer and train the whole system in an end-to-end manner. We report systematic quantitative improvements on multiple categories and provide qualitative results comprising diverse shape, pose and texture prediction examples. Project website: https://fkokkinos.github.io/to_the_point

    Attentive Single-Tasking of Multiple Tasks

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    In this work we address task interference in universal networks by considering that a network is trained on multiple tasks, but performs one task at a time, an approach we refer to as "single-tasking multiple tasks". The network thus modifies its behaviour through task-dependent feature adaptation, or task attention. This gives the network the ability to accentuate the features that are adapted to a task, while shunning irrelevant ones. We further reduce task interference by forcing the task gradients to be statistically indistinguishable through adversarial training, ensuring that the common backbone architecture serving all tasks is not dominated by any of the task-specific gradients. Results in three multi-task dense labelling problems consistently show: (i) a large reduction in the number of parameters while preserving, or even improving performance and (ii) a smooth trade-off between computation and multi-task accuracy. We provide our system's code and pre-trained models at http://vision.ee.ethz.ch/~kmaninis/astmt/.Comment: CVPR 2019 Camera Read

    Segmentation-Aware Convolutional Networks Using Local Attention Masks

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    We introduce an approach to integrate segmentation information within a convolutional neural network (CNN). This counter-acts the tendency of CNNs to smooth information across regions and increases their spatial precision. To obtain segmentation information, we set up a CNN to provide an embedding space where region co-membership can be estimated based on Euclidean distance. We use these embeddings to compute a local attention mask relative to every neuron position. We incorporate such masks in CNNs and replace the convolution operation with a "segmentation-aware" variant that allows a neuron to selectively attend to inputs coming from its own region. We call the resulting network a segmentation-aware CNN because it adapts its filters at each image point according to local segmentation cues. We demonstrate the merit of our method on two widely different dense prediction tasks, that involve classification (semantic segmentation) and regression (optical flow). Our results show that in semantic segmentation we can match the performance of DenseCRFs while being faster and simpler, and in optical flow we obtain clearly sharper responses than networks that do not use local attention masks. In both cases, segmentation-aware convolution yields systematic improvements over strong baselines. Source code for this work is available online at http://cs.cmu.edu/~aharley/segaware

    Deep filter banks for texture recognition, description, and segmentation

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    Visual textures have played a key role in image understanding because they convey important semantics of images, and because texture representations that pool local image descriptors in an orderless manner have had a tremendous impact in diverse applications. In this paper we make several contributions to texture understanding. First, instead of focusing on texture instance and material category recognition, we propose a human-interpretable vocabulary of texture attributes to describe common texture patterns, complemented by a new describable texture dataset for benchmarking. Second, we look at the problem of recognizing materials and texture attributes in realistic imaging conditions, including when textures appear in clutter, developing corresponding benchmarks on top of the recently proposed OpenSurfaces dataset. Third, we revisit classic texture representations, including bag-of-visual-words and the Fisher vectors, in the context of deep learning and show that these have excellent efficiency and generalization properties if the convolutional layers of a deep model are used as filter banks. We obtain in this manner state-of-the-art performance in numerous datasets well beyond textures, an efficient method to apply deep features to image regions, as well as benefit in transferring features from one domain to another.Comment: 29 pages; 13 figures; 8 table
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